Metal Gear Rising: Revengeance moves the notorious
Metal Gear franchise into new territory by delivering a novel action
experience. Coupling development teams at Kojima Productions and
PlatinumGames, Revengeance was made with the goal of providing players
with a fresh synergistic experience that combines the best elements of
pure action and epic storytelling, all within the expansive Metal Gear
universe. The game introduces Raiden as the main character; a child
soldier transformed into a half-man, half-machine cyborg ninja, equipped
with a high-frequency katana blade and a soul fueled by revenge.
Metal Gear Rising: Revengeance sees the
cybernetically enhanced Raiden severing his ties to the stealthy
gameplay of old, charging headlong behind enemy lines with a fresh pack
of batteries and a thirsty blade by his side. His newfound lust for
battle fits nicely into the quirky Metal Gear universe, thanks to the
persistence of the Sons of the Patriots plotline and other carefully
laid traces of time-honored traditions. Still, despite these ties to the
past, Revengeance is ultimately a departure from the old way of doing
things. Almost every scenario demands conflict rather than silent
infiltration, and instead of conforming to his environment, Raiden can
transform it in a matter of seconds
Developer(s) Platinum Games[1]
Publisher(s) Konami
Director(s) Kenji Saito[2]
Producer(s) Atsushi Inaba[3]
Writer(s) Etsu Tamari[3]
Composer(s) Jamie Christopherson[4]
Series Metal Gear
Engine Platinum Engine[5]
Platform(s) PlayStation 3 Xbox 360[6] Microsoft Windows
Release date(s) January 9, 2014[8]
Genre(s) Action, hack and slash
Publisher(s) Konami
Director(s) Kenji Saito[2]
Producer(s) Atsushi Inaba[3]
Writer(s) Etsu Tamari[3]
Composer(s) Jamie Christopherson[4]
Series Metal Gear
Engine Platinum Engine[5]
Platform(s) PlayStation 3 Xbox 360[6] Microsoft Windows
Release date(s) January 9, 2014[8]
Genre(s) Action, hack and slash


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